Just found this article through Facebook wherein gorillas are
learning human technologies. Well, not technology as we typically
define it but technology just the same. They have learned to dismantle
poacher's snares and are now teaching the juveniles how to do the same.
If gorillas on their own can learn a new technology to save their
lives, we can certainly teach kids to develop games in FLASH.
Good luck with the new year and when the going gets tough, think of the gorillas
What amazes me most about Globaloria is that the more you know the more you have to learn.
Helping create an example of the HIDDEN OBJECT game didn't just let me show off what I already knew, it gave me another opportunity to see some new things I could learn or relearn.
INCLUDING...MASKS, TIMERS, MAGNIFICATION TOOLS, and more!!
When my game partner, Neale, first suggested oil spill cleanup as a game topic, I was very eager to demonstrate how complex an issue it is. In a society of quick-fixes and instant gratification, the big picture is hard to see. Though the news networks give fair coverage to the story, I wasn't sure that most of our population cared as much about the complexity of the issue as about the oil blobs on the beaches. Also, though I do hold BP to blame for the disaster, everyone seems surprised that they just can't go in an fix everything and be done with it.
In doing research, I have found it to be more complex than even I understood with a background in zoology and environmental science. For one, I didn't know that another threat to the brown pelicans is that oil in their nesting grounds can soak into their eggs. We only see images of oiled pelicans being cleaned and released into the wild.
Though very complex an issue, I found a video that sums it up very nicely. The image above is a still from SPILLEDOIL.COM, click here to see the clip. Also, check out the MAKE website who created this animation and re-released it to the web in response to the oil spill.
After the end-of-day discussion led by Dr. Idit Caperton, I started to think more about the purpose of our game idea. I wanted to get a real feel for the "what" and "why" of Mission:Impossib-oil. It is very easy to get excited and wrapped up in the Flash skills that we learn and use to create a socially responsible game a a learner. As a teacher, though, Dr. Caperton was right when she posed the questions about what idea in our games was hard enough for the audience to comprehend that it required a creative approach to teach or model.
When my partner, Neal Garvin, suggested the idea of oil spill cleanup, our research lead us to the Environmental Sensitivity Index (E.S.I.) as the "what." This is the practice of prioritizing cleanup and prevention based on three criteria: shoreline type, human resources, and natural resources. This was a practice that was going on all the time but, even as a science teacher, I didn't know anything about it. This leads me to the "why."
The reason I see this as being a hard subject for the audience to understand is that it involves interests that not everyone completely understands or appreciates. Most of us have been watching coverage of the oil spill in the Gulf and are inundated with images of tar balls on beaches, oil-covered wildlife, and "The Whale." Experts and laymen alike all have suggestions on how to fix it. Put the picture is so large, the options so fraught with pros and cons, and the interests involved are so varied that the big picture can be difficult to filter out. That big picture is that there is no perfect solution and no easy fix.